Nature: OP class have 3 wolfs a nymph and an aura that gives 85% extra life, gives a 90% chance of 50% reduction cost of spells and 31% elemental resistance for both you and your party (including pets) and yes a spamable spell that reduces cool downs with 52 sec. Has Rune of life that is great for co-op and can be cast on pets too. Good with phys even better with elemental. Rune: have a passive that lowers requirement of strength for weapons meaning that you can breeze through normal (and epic) with ease if you have access to to weapons from later stages of the game. Aura of Tranquility is amazing and you have a skill that lowers enemies resistances (including phys) making both phys and elemental builds viable. Warfare: Have some great AOE buffs and an amazing AOE stun but you need to attack to get much of the buffs he otherwise has. Here is the classes I have played and what to my understanding is their strength and weaknesses: It was so excellent that I made a Summoner and I'm breezing through everything without a build guide. I was trying to make a character for my child that could stay in the back and that would have pets clear trash mobs while also encouraging her practice to play more active with her skills, so I made her a Summoner (nature + ember). ![]() I had a failed champion (warfare + nature), that despite having a lot of life is to damn squishy and is stuck is Legendary act 3. I'm pretty new to the game and so is my daughter that I'm playing it with.
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